Chapter 1: Aspiring Sin

Chapter 1: Aspiring Sin or just Chapter 1, is the first chapter of The New Generation, being released on April 10, 2019.

It revolves around Richard and his friends being invited by Mr. Drew to the abandoned studio, only to find an monster that haunts the place.

The first update for Chapter 1 was released on April 14, with fixes, the second one added new lines and soundtracks.

As the game was taken down, the chapter and the whole game is unplayable.

The game ended up being transformed into a book, Which can be seen here:

Chapter&#x20;1

Summary
Prepare yourself, The New Generation has arrived, and will enter an adventure that follows up an old story.

Keep your eyes out, and beware the triggered demon.

Plot
The plot simply revolves around Richard and his friends exploring the studio, until they find the Ink Machine, where Triggered Bendy comes out of it, they try to exit, but fall in an old basement where Sheila gets kidnapped. They find the Cartoon Chamber where they get the Ultimate Axe and the Management Department, where they get trapped and need to find an lever to exit the place. On the end, they discover the lair where Sheila was taken to.

"Talk to Henry"
All you have to do is go through the rooms of the house, till you reach the kitchen, Henry will then give you a letter, where then Richard and his friends go visit the studio, leading to the next objective.

"Find the Ink Machine"
Explore the studio till you find the boarded Ink Machine, when you do, Triggered Bendy will appear, run to the exit, where the gang will fall. Sheila will then get out of the room to explolre, but gets captured by Triggered Bendy, leading to the next objective.

"Save Sheila"
Explore the basement till you find a corridor with 3 locked doors, there will be a key on the room on the north, grab it and unlock the last door, where there is a lever that will open the locked gate. After going to the gate, Richard will separate from the group and enter the Cartoon Chamber, while Donald, Dean and Stanley will wait on the exit. After you enter the room, grab the Ultimate Axe on the first table, and break the exit that is blocked by planks. After getting out of the room, go to the next room, which will be the Management Department, but be careful, there are many Triggered Searchers around, when coming in contact with them, a fight will start, going to the next room will trigger the next objective.

"Find the Lever"
After entering the room, the gate behind you will close, and the lever will be gone, Richard and the gang will need to hunt down Bendy Clone on the agglomerated of rooms, doing so will make Bendy Clone drop the lever, go back to where the lever would be, place it, and continue to the next room. After going through some rooms, you'll reach the Merchandising Department, where there is two Stalkers to fight. Beating them will unblock the path to the next room. The chapter will end with Richard and the gang reaching Triggered Bendy's Lair, where Richard says his last line.

Trivia

 * There are 4 audio logs in the game: Matheus F, Eggs Cucumbatch, Grant and Dean Cohen and Anthony Hubbard.
 * Matheus F, is an reference to the story writers name.
 * Coincidentally, the game was released 2 months after BATIM's Chapter 1 release.